Friday, 17 May 2013

Cinimatic Trailer summery

Cinematic trailer summery 

 It wasn't until I tried this trailer i realised how limited i was using skyrim and a mod tool compared to an actual game engine. Using skyrim means i couldn't really make any events perfect so i couldn't direct soldiers to march in formation or move in directions i wanted them to. I could set up huge fight scenes which was very helpful for all 3 trailers but for cartain parts i wanted to have in a trailer skyrim just couldn't do it. Although i do believe i have done a good job on the cinematic trailer the shots i made are well timed with the music adding more impact to the trailer and thanks to skyrim i did get some very good battle shots in slow motion using console commands to slow the world down i did this to add a more slowed down tense effect for the trailer so i wanted the viewer to see everything that was going on and to make it a little more artistic as well. I do wish i had more freedom in skyrim and was able to to more battles in formations but i think i made the most of what i had and made a good cinimatic trailer.

here is my finished cinimatic trailer that i uploaded to youtube
 http://www.youtube.com/watch?v=WTNG3dcD8Ig

Feel free to watch and comment with your thoughts and feedback it all helps thanks

Wednesday, 15 May 2013

Customization Trailer Summery


Customisation Trailer Summery


This post will sum up my thoughts and feelings about how the customisation trailer turned out.

The hardest part about making this trailer was that there are none for its genre. Because of the fact there is not a lot of customisation in these games so I really had to make my own plan and think of a new way to do it. I started off with some simple shots of skyrim tress, nature, water and wildlife to start it off pretty calm and then when the music got intense i made the shot fade out to black and instead of fade in i made it go straight into the clip to show a sense of increased intensity. the throughout the trailer it was just a matter of showing off some different types of armours. I chose to mainly show warrior and stealth armours as these are the more pleasing looking armors in skyrim as the mage outfits are more robes and a hood. The way i chosen to record is by showing a front and a side view of the armours which seemed the best way to do it. I think my choice to separate the stealth and warrior armours and record them in different places and different times was a good idea as the warrior Armour is made of steal and should be big i wanted to show it off. So to do this i recorded in a place that would have almost no distractions so a viewer would be focusing on the Armour. Also i wanted to record when it was light in skyrim so a viewer could see the light shining off the Armour so they could see it in all its glory. And for the stealth armours i chose to record in a forest areas as these armours are more for hunters/ archers so they wood be hiding in forests. I recorded in a place where there was also wildlife so you can really see the Armour blending into nature. Finally i chose to record the the stealth Armour at a darker time to also show its elements of stealth.

here is my finished customisation trailer that i uploaded to youtube
http://www.youtube.com/watch?v=_eNEbYnFad0  

   Feel free to watch and comment with your thoughts and feedback it all helps thanks  

Gameplay Trailer Summery

Gameplay Trailer Summery 



This blog will be a brief description of one of my trailers there will be 3 in total. I will go over what i wanted to do in the trailer and how they have came out.

I studied a lot of gameplay trailers to really use them as a base to see what they look like and how they are filmed whether they are pretty intense and action packed or calm and story telling. after only watching a few trailers it was very obvious gameplay trailers are used to show off the action side of a game. So that's the base i used for my trailer to fill it full of fighting and action. The filming styles for these trailers are very montage like usually showing short clips of kills before it moves to another. Editing is pretty simple with only the camera fading in and out to make it feel smoother. In my trailer i have done exactly this i have used mods first of all to get the action scenes i wanted where huge battles could happen from there it was my getting the right shots by getting a few good shots and a few bad watching them keeping the good ones i liked and deleting the bad ones then restarting and finding different battle going on as the mod randomly generates these battle each fight is different with different outcomes making it very good to capture. For example here is a short unedited video I recorded to open with the video is 3 soldiers taking down an enemy although this is made in skyrim and the people fighting are AI this is how real players would attack if there was one enemy and 3 players they would all run to him knowing they would win they would all crowd around trying to get the kill and this is what i tried to capture the most realistic parts of the clips I recorded.

And for the editing of the video i kept this the same as the others by using a mix of simple yet effective techniques the main 2 i used was to open in sync with the music so i made the camera suddenly flash to play then cut to black then cut back again. After the music was more constant i wanted to make everything smoother so i made shots fade in and out and that's how i put the trailer together.

Also you will notice that i used my own character in skyrim for some of the kills this method was a lot easier and faster to record as NPC's doing this is pretty un common and when you are working to a deadline you cant afford to just wait. Also you will notice my player is wearing Armour different to the others this is to show the player that not every player will look the same and to add a little customization into this trailer too.

here is my finished gameplay trailer that i uploaded to youtube
  http://www.youtube.com/watch?v=RFuiDNdnBSg  

 Feel free to watch and comment with your thoughts and feedback it all helps thanks


Tuesday, 7 May 2013

War Formations



War Formations

For my project i am having various war scenes so i will have to research the formations of a medieval battle. Where the designated ranks would stand, where the generals would be and how the army/group would move.

The Wall

The wall is the more obvious and more widely used throughout the medieval era. This formation is basically a long wall of men with there shields raised and there shields overlapped to make the formation tight. This formation is not the most complex but it didn't have to be since this would be used to fight a groups of charging enemies.

The Circle

The circle is a less used formation since its only used by small groups of men about 6-8 and not by an entire army. This formation is used in times of confusion to defend mainly against cavalry the formation is the men standing back to back in a circle to improve battle field awareness.

Deep Columns

This is also a less used used formation this is where an army would have columns of men. This would be more effective than the normal wall formation as it would be able to withstand more attacks from the front but this formation would be easier to flank as it would be thin. 

These are the main formations for medieval armies. This is mainly because armies in the medieval times were not the most disciplined so the key to victory for most armies was to hold the line. It was often considered a disadvantage to attack first as the charging army would be running into a wall of swords and spears. In my trailer i will most likely have an army charging and one defending as it would be more historically accurate.