Friday, 26 October 2012

high concept document layout

 

The Layout

 

In this blog i will be talking about the design of my actual pitch document for my research i will be looking at actual game pitch documents that went on to be real games.
 
 

The Research

For my research i found it hard to find a lot of pitch documents that had been released but the best one i saw was the pitch document for Bioshock. I used the document for me to really see what an acceptable pitch document was like so i had a ground knowledge of its layout and content to put into my document. As reading through i noticed a lot of things i liked about the document in almost all the pages there was a small narration at the top of the page which really lets your imagination run wild with the look of the game and its general atmosphere I think that this would be a great tool to use in my document. I had also looked at the content of what was in hear so that i know what to include in the document to make it industry worthy. Also another aspect of the document i like is that even the pages are not the same every single page has a picture faded into the background to make it look a lot more interesting.
 

Why I chose Bioshock

I chose the Bioshock pitch because looking through others i didn't really feel they connected to my game I did read other documents I'm not saying because it wasn't like my game i didn't read it I just found that the bioshock in my opinion held the best pitch document that i could use as an example for my work not to copy but to use as almost a help guide if i don't know what to put in. Another reason i thought bioshock was the best was because of its relatble to my game which helps so much if i was using the GTA pitch it would be like using the wrong tool for the job since my game is not one set where you can 'Jack' cars and play darts with your annoying cousin. And that is why i chose the Bioshock Pitch to use as my primary source of influence for my document. 

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